Samkfj has some modern things like billboards, game cabinets, news van/podem, playground swings, generator pieces, and sprites. They even made a ton of their own flowers and things! (however some of the resources are down currently) PandaMaru has a TON of cool forest edits and creations that are fun to use, along with season change versions! She also has toilets and bathroom items.īokou has some resources fit more like a dark/evil forest that even comes with generator parts.Ĭyanide has some nice fairy circles/rings for your forests that use the RTP flowers. Right off the bat they have a TON of vine groups, spiderweb covered items (say for an abandoned forest camp)ĭwys has a few modern things like gachapon variants, and an ice box.(say for a gas station) and a few candy based things that could be used for say a Handel and Grendel like story. Whtdragon has a TON of tilesets and goodies to look through. These could be used for an abandoned temple in a forest or city. Lib/Ksi has some small moss covered statue edits and things along with vines and pillars. In her post under "dungeons" is a sort of cave/ forest like tileset. Her stuff is amazing! She has a lot of indoor items for modern, like kitchen items, plushies, electronics, and more. Grandma Deb's list here- is slightly outdated but has a bunch of links to free resources from all around the site!Īvery has a post of a bunch of tilesets, sprites, and icons. Cheers.Īvery made a post here- that talks about things in the base MV engine that are missing, and where to find the missing bits along with the people to credit who made them. Anyways gov, hope this bizarre mish mash of information has helped. It comes with all kinds of instructions on how to achieve certain looks and parallax mapping information as well so you can kind of mess around with GIMP and check that out. If you're into a retro style, for low cost (surprisingly low), the Time Fantasy sets are all kinds of right up that tree.Īnd for a bit more coins, the FSM woods and cave pack (you can pick it up on sale fairly often either here or on steam) highly recommended. If you do come across some coins to spend, I highly recommend checking out celianna's stuff, some really good tilesets for not bad price at all, and they recently converted some stuff to MV from VX ace. They have stuff on their own website as well. srsly), and as mentioned previously, pandamaru has wonderful art shared here. Some excellent tiles from whtdragon (they're awesome. Just curious if you (or anyone) use gimp in other creative ways for their project, than sprites/tilesets.Some beautiful BEAUTIFUL tiles here on the forums, cyanide has some excellent indoors modern and like art deco tiles if I'm not mistaken. In this case it wouldn't make a difference at all, though. I have met many who are very inventive with their solutions, but those solutions are often over complicated cause they don't use layers. I always advice new users to gimp (or PS), to figure out layers first. Yeah I see what you mean, but working with layers is an essential to make good tilesets/sprites or anything you do with gimp. Indeed I thought you meant my approach was overkill. Multiple layers can be intimidating to people new to this sort of thing, whereas everyone knows what an eraser does! =) Yeah, I know. You could use one here, but I feel using an eraser or a new layer (as you suggested) are more straightforward approaches. Originally posted by Caethyril:A layer mask is a layer assigned to another layer for, e.g., specifying an alpha gradient. You could use a layer mask but that's overkill if all you're looking to do is uniformly halve the tile's opacity.
File > Export As, pick a filename, and OK through the default settings.Eraser: pick a 100 hardness brush, set opacity to 50% and size to "huge" (e.g.Rectangular selection on the tile you want to edit (to stop your edit overflowing to neighbouring tiles).Image > Configure Grid > Spacing > 48 x 48.(In MV autoruns don't wait for the fade-in, unlike in 2k3.)Īllthough i never tried it yet, is there perhaps a tutorial for editing tilesets in such a way? Or is it as simple as going over a tile with a 50% intensity eraser and saving it as a PNG with the usual settings?That's worked for me before! ^_^ I'm reminded, though, that the automatic move routes don't start processing until the screen is done fading in, so it may be better to put the opacity move route in a separate autorun/parallel event instead. Originally posted by Okami:Hmmm i wonder if the first one would work, but i'll definitely give it a shot.Can confirm that it works, I've used it myself a few times precisely for underwater objects.